top of page
Animation and Graphics projects
Collection of my project for these classes
Free Throw

The hoop is randomly generated every time the scene resets. The task was to create an intelligent controller that positions the hand and apply proper movement to it. So that it throws ball such that, it passes throught the hoop. And that will gain 2 points. :)

Blender

The objects inside the blender are rigid bodies, which should behave in physically realistic manner. They can also break depending upon the impact they receive from the blades.

Mesh Manipulation

The goal was to be able to select and modify a near cylindrical submesh of a mesh. The modification has to have many features like curves, vertex weighing, etc. so that specialized manipulation can be done. Selection has to have many parameters, to provide better control and flexibility.

Snow Sphere

The read particles, should behave as if they are snow like particles inside a liquid filled sphere.

Full Body Inverse Kinematics

User should be able to move markers for each body part. The part should then try to reach the target using inverse kinematics.

Real Time Fluids Implementation

This is implementation of Jos Stam GDC03 paper in 3D

bottom of page